Read the table before you place a bet
A practical guide to point sequences, bet risk, house edge, practice versions and checking online table rules in New Zealand.

How a Craps Roll Turns into a Point
Craps starts with two opposing lines: Pass Line and Don’t Pass. If you are the shooter—the player rolling the dice—you must have a bet on one of those lines. The first roll of a turn is called the come-out roll, and its result decides whether the line bet wins, loses or moves into the next stage.
On the come-out roll, a 7 or 11 is good for Pass Line and bad for Don’t Pass. A 2 or 3 has the reverse result: Pass Line loses and Don’t Pass wins. A 12 also loses for Pass Line; on Don’t Pass, it wins under some rulesets, while some New Zealand online casino rules treat it as a tie. That distinction is worth checking before you play. Small rule detail, real difference.
If the come-out roll is 4, 5, 6, 8, 9 or 10, that number becomes the point. Neither line bet is settled by that roll. Instead, the shooter keeps rolling, and the table watches for one of two results: the point again, or a 7.
If you’re looking for craps in New Zealand in 2026, it’s worth checking what is known about each option before you decide. Use this list as a starting point and confirm that craps is available to you.
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7Bit Casino
- License
- Tobique Gaming Commission, licence no. 0000091
7Bit Casino is listed with a Tobique Gaming Commission licence, no. 0000091.
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N1 Casino
- License
- Malta Gaming Authority, licence no. MGA/B2C/394/2017
N1 Casino is listed with a Malta Gaming Authority licence, no. MGA/B2C/394/2017.
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Ricky Casino
- License
- Tobique Gaming Commission, licence no. 0000002
Ricky Casino is listed with a Tobique Gaming Commission licence, no. 0000002.
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Lamabet
- Payout speed
- 1-3 business days
Lamabet’s stated payout speed is 1–3 business days.
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BitStarz
- License
- Curaçao Gaming Authority, licence no. OGL/2024/165/0185
BitStarz is listed with a Curaçao Gaming Authority licence, no. OGL/2024/165/0185.
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Play Grand
- License
- Malta Gaming Authority, licence no. MGA/B2C/370/2017
Play Grand is listed with a Malta Gaming Authority licence, no. MGA/B2C/370/2017.
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Neospin
- License
- Tobique Gaming Commission, licence no. 0000064
Neospin is listed with a Tobique Gaming Commission licence, no. 0000064.
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Wintino
- Payout speed
- 1-3 business days
Wintino’s stated payout speed is 1–3 business days.
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Zotabet
- License
- 07017519840
- Payout speed
- 1-3 business days
Zotabet is listed with the identifier 07017519840, and its stated payout speed is 1–3 business days.
For a Pass Line bet, rolling the point before a 7 means a win. If 7 appears first, the pass bet loses. The point therefore gives the turn its shape: the come-out roll sets the target, then later rolls decide whether it is reached before a seven-out.
Don’t Pass is the opposing line, so the point stage works in the other direction for that bet: a 7 before the point is favourable, while the point arriving first is not. The same roll can therefore suit one side and hurt the other. That is the basic contest; no special throwing style is needed to understand it.
People may look for the best craps player or a single best way to play, but the first useful step is simpler: know which phase you are in. On the come-out roll, the listed results settle the line bet or establish a point. Once a point is set, the contest is between that number and 7. Keep those stages straight, and the table’s calls make sense.
Which Craps Bets Change the Risk?
The useful way to sort craps bets is by when they take effect. Pass Line and Don’t Pass bets begin with the come-out roll. Come bets wait until a point has been established. Odds bets attach to an existing Pass Line or Come bet. Side and bonus bets sit outside that core sequence and may use their own conditions.
That distinction matters more than a label such as “best bet”. A bet can be simple to follow without being right for every table or every player. First, know what has to happen for it to win.
Pass Line and Don’t Pass
A Pass Line bet is placed before the come-out roll. If the shooter rolls 7 or 11, the bet wins. If the roll is 2, 3 or 12, it loses, though some New Zealand online rulesets treat 12 as a tie instead. If the roll is one of the point numbers—4, 5, 6, 8, 9 or 10—the point is set. The Pass Line bet then wins if that point appears again before a 7.
Don’t Pass is the opposing side of that opening bet. On the come-out roll, 2 or 3 wins for Don’t Pass, while 7 or 11 loses. A 12 may be a tie under some rulesets. If a point is set, Don’t Pass wins if 7 appears before the point is rolled again; it loses if the point returns first.
So these bets follow opposite outcomes, but they do not simply reverse every result. The treatment of 12 is the wrinkle to check in the table rules. A tie is not a win for either side.
The shooter has to bet on Pass or Don’t Pass to play as the shooter. If you are watching rather than shooting, you can still assess the sequence without placing either bet. The dice do not change their job because a player has backed one side.
Come bets join after the point
A Come bet is available only after the table has established a point. It is not another opening bet on the come-out roll. Once placed, it wins when the point is rolled before a 7, according to the rules described here.
That timing is the main practical difference from Pass Line. Pass begins before the come-out roll; Come waits until a point exists. If you are learning the table, watch for the point to be marked before deciding whether a Come bet fits what you want to follow.
The name can make it sound as though a Come bet is just a second Pass Line bet at any moment. Treating the two as identical can leave you unclear about which roll governs the wager. Read the table’s own wording: online rules can describe the bet’s active number and settlement details, and those details tell you what you have actually backed.
A Come bet is not a guarantee that the next roll will be favourable. It simply enters the sequence at a different stage. You still need to understand what result wins it and what result defeats it before placing it.
Odds bets attach to a core bet
An odds bet is an additional wager associated with a Pass Line or Come bet, rather than a standalone bet on the dice. It can be placed only after the qualifying Pass or Come bet. A specialist affiliate review describes odds wagers as capped at a multiple of the initial bet; that should be read as the rule stated by that review, not as a fixed limit for every New Zealand table.
The practical point is to check the table’s own rules and bet controls before relying on an odds option. Confirm which bet it attaches to, when the game permits it, and what cap applies there. Do not assume a limit from one description carries over to another game.
Odds bets are easy to misunderstand because they appear beside a core bet and are often discussed as though they are a separate route through the round. They are not. The underlying Pass or Come bet still determines the relevant result; the odds wager sits alongside it. If you do not yet know which event settles the original bet, adding another wager only makes the round harder to track.
Side and bonus bets are a different category
Side and bonus bets are not simply another way of backing Pass or Don’t Pass. They may ask you to meet a separate condition, and their outcome can be settled independently of the main line bet. Read the condition, when the bet can be placed, and how the table says it is settled. A colourful label does not explain the rules.
These bets typically carry a higher house edge than regular bets. That is a useful distinction when you compare what a bet does with what it costs over time, but the specific edge depends on the wager and its rules. Keep the comparison at that level until you have the exact table terms in front of you.
The word “bonus” can also blur the difference between a wager and a promotion. Here, the important question is whether the option asks you to risk a separate stake on a game outcome. If it does, read it as a bet with its own conditions, not as part of the Pass Line sequence.
What should you look at first?
If you are new to a table, follow the order of play rather than trying to memorise every label at once:
- Before the come-out roll: identify the Pass Line and Don’t Pass options, including how the rules handle 12.
- After a point is set: check whether the table offers a Come bet and what outcome settles it.
- After a qualifying bet: inspect whether an odds wager can be added and what limit the table states.
- For side or bonus options: read their separate conditions and remember that they typically have a higher house edge than regular bets.
This is a cleaner way to judge what people mean when they ask for the best bet on a craps table. “Best” can mean easiest to understand, most closely tied to the point sequence, or simply the bet someone prefers. Those are not the same thing. A sensible first choice is one whose win and loss conditions you can explain before the dice roll—not a label that sounds promising.
You can also keep the bet count simple while learning. Choose one core wager to follow, watch what happens when the point is established, and note exactly when the wager is settled. Then look at Come and odds options in the rules rather than adding them because they are available. There is no need to turn every roll into a new decision.
That approach does not make the dice predictable. It makes your own choices easier to read. On a busy screen, that is useful. Quite enough.
Craps Odds: Where the House Edge Shows
The Pass Line is the useful reference point when you are weighing the odds in craps. Its house edge is 1.41%. In Bank Craps, the Pass Line figure is approximately 1.41%, while the Any 7 bet carries an approximate house edge of 16.67%. Those figures put the difference plainly: the Any 7 bet gives the casino a much larger mathematical advantage.
House edge describes the game’s expected advantage over time, not a prediction of what will happen on your next roll. A low edge does not prevent a losing session, and a high one does not mean every bet loses. It tells you how the bet’s underlying terms compare across repeated play. A short run can look very different. Dice do not keep a ledger.
The comparison also needs to stay tied to the specific bets. The Pass Line is a core craps wager; Any 7 is a proposition bet on a particular roll outcome. Their edges are not interchangeable measures for every bet at the table, nor do they establish the odds for every version of craps. If you are comparing a table, look for the edge attached to the individual wager rather than assuming one figure describes the whole game.
Why the bet type matters
Side bets and bonus bets typically have a higher house edge than regular bets. That distinction matters because an appealing name or a simple-to-understand outcome does not tell you how favourable the mathematics are. A bet may look straightforward while still giving the casino a larger advantage than a core wager. The edge is the more useful measure.
The Any 7 figure makes the point sharply. Its approximate 16.67% edge is far above the Pass Line’s 1.41%. That does not make the two bets different versions of the same wager: they are distinct bets with distinct terms. But when someone asks for the best odds on craps, the comparison shows why the label “craps” alone is not enough. The exact bet matters.
Pass Line
Core wager with a relatively low house edge of 1.41%.
Any 7
Proposition bet with a significantly higher house edge of approximately 16.67%.
Side/Bonus Bets
Bets that typically carry a higher house edge than regular wagers.
This is also why claims that a game has “good odds” need a little unpacking. Are they referring to a core wager or a side bet? Is the figure for Bank Craps or another ruleset? Without those details, the description is too broad to guide a comparison. A table’s overall reputation cannot substitute for the house edge of the bet you are considering.
Does craps have the best odds?
The figures above compare two Bank Craps bets; they do not compare craps with every other casino game. What they do show is that odds can differ substantially within craps itself. The Pass Line has a low house edge relative to the Any 7 bet, while side and bonus bets typically sit at a disadvantage compared with regular bets.
So, if you hear that craps offers the best odds in a casino, treat that as an incomplete statement rather than a settled ranking. The Pass Line figure is specific and useful, but one favourable wager cannot establish that every craps bet is favourable, or that craps outranks all other games. Check the bet, then the rules and the stated edge. That is the comparison that holds up.
A Practical Craps Strategy Starts with the Rules
A useful craps strategy is less about predicting dice than knowing what your bet needs to happen. I’d start by following the point, then decide whether the pace and risk still suit me. That is less dramatic than a betting system. It is also more honest.
Once a point is set, a Pass Line bet wins if the shooter rolls that same point again before a 7. If a 7 comes first, the bet loses. Keep that sequence in mind while you play: each roll is not a fresh contest for the Pass Line bet. The point remains the target until it is made or a 7 ends the attempt.
That simple distinction can stop you from treating every roll as a cue to add another wager. If you cannot say what outcome a bet depends on, pause before placing it. A clear plan might be to stick to the Pass Line and avoid adding bets just because a roll feels “due.” Dice have no memory. Neither does a table owe you a recovery.
The Pass Line carries a house edge of 1.41%. That figure is a useful reference when weighing a simple approach, but it is not a promise about what will happen in a session. You can make careful choices and still lose; a winning run does not prove that a system has changed the game’s underlying terms.
Keep odds within the table’s stated rules
Taking odds is not a free-standing wager: it follows a Pass Line or Come bet. A specialist review describes it as capped at a multiple of the original bet. Because that is a rule reported by one review, do not assume its description sets the limit at every table. Read the table’s own rules before you rely on a particular odds cap.
- Confirm which core bet (Pass or Come) the odds attach to
- Check when the game permits adding the odds wager
- Verify the specific odds cap stated in the table rules
- Decide the amount you are willing to risk before placing the bet
The practical point is to check the sequence and the limit before adding odds, not halfway through a hand. Decide what you are willing to risk, then make sure the table’s terms let you follow that plan. If the permitted stake or the way the wager is settled is unclear, leave the bet alone until you understand it.
Odds can make a bet larger, so “taking odds” should not be mistaken for a way to make a session safer. A larger wager still puts more of your money at stake. Keep the distinction plain: the Pass Line bet has its stated house edge; the odds wager is an additional commitment governed by the table rules. Do not let a familiar label do the thinking for you.
Ignore systems that promise control
The best mathematical approach to craps is not a sequence that guarantees a win. Any system that tells you to raise or lower bets after a loss is still relying on future rolls you cannot control. A progression may change how much you stake, but it cannot make the next roll arrive on command.
I’d be wary of systems built around “getting even” after a bad run. That goal can turn a small, planned session into a larger one, especially when each decision is made in response to the last result. Decide your boundaries before play, and stop when you reach them. No need to negotiate with the dice.
A craps trainer can help you rehearse the point sequence, but it cannot make real-money outcomes predictable. Check that its rules match the table you intend to understand; otherwise, you may practise a different game and carry the wrong assumptions into play.
In short, keep the bet simple, know what ends it, and check the odds rules before adding to your stake. That is a practical strategy—not a method for beating craps.
Dice Sets, Rolls and What the Rules Actually Decide
A particular way of arranging the dice can feel like part of the game, especially when you are watching someone prepare to shoot. But the rules do not award a result for a grip, a preferred set of faces, or a carefully rehearsed throw. They settle what happens by the numbers showing after the dice land.
That distinction matters when you are looking for the best dice set for craps. A set may be a personal routine, but it is not a separate outcome recognised by the game rules. The table’s rules determine how a roll counts; the shooter’s chosen arrangement does not change which numbers qualify as a point or how the point sequence is resolved. A routine can make the moment feel more controlled. That is not the same as changing the rules.
What counts as the best roll?
There is no single answer without knowing which stage of the round you mean. Once a point has been established, the relevant numbers are 4, 5, 6, 8, 9 and 10. For a pass bet to win, the shooter needs to bring that same point back before a 7 appears. So a 7 is not the favourable result in that part of the sequence: it arrives too soon and ends the chance to make the point.
Which rolls are favourable?
Whether a roll is "best" depends on the stage: on the come-out roll, 7 or 11 are good for Pass Line; however, once a point is set, 7 becomes the result that ends the chance to make the point.
The useful way to think about a “best” roll, then, is in relation to the state of the round. A number can have one meaning before a point exists and another once play is waiting for that point to return. The rules follow the sequence, not a label such as lucky, hot or controlled.
That is a small distinction with a real effect. If you watch only the dice and ignore whether a point has already been set, it is easy to call a number good or bad too quickly. The table is keeping track of more than the latest throw.
Sets versus recognised outcomes
People can have preferences about how they hold or set the dice. Those preferences do not replace the table’s written rules. For the point sequence, the recognised test is straightforward: has the established point appeared again, or has 7 appeared first? If neither has happened, the sequence has not reached either of those outcomes yet.
So if you are judging a roll, start with the point, not the shooter’s motion. A familiar-looking throw does not itself establish that the point has been made; the numbers on the dice do that. Nor does a dramatic-looking landing count as a special result unless the rules assign it one.
I keep that distinction in mind when watching craps: the throw is the event, but the rules decide its meaning. A dice set may be part of someone’s routine. The point and seven decide the result.
Craps Practice on an App: Check the Version First
A free craps app can help you get familiar with the pace of a game, but the label “craps” does not tell you exactly which rules it uses. Before you start tapping through rolls, open the rules or help screen and see what the game counts as a win or loss. A practice session is useful only if you know what you are practising.
One version to watch for is Simplified Craps. In the version described here, a roll of 7 or 11 wins, while 2, 3 or 12 loses. That is a short, direct set of outcomes. It is not the same as Bank Craps, where the roll sequence can establish a point and the result then depends on what happens after that. A game that removes that sequence may still be entertaining, but it will not teach you how a full craps table works.
Read the rules before the first roll
Start with the app’s own rules rather than assuming that a familiar-looking table uses familiar rules. Check whether the game identifies itself as a simplified version, explains how a round ends, and tells you what happens after each result. If the instructions are unclear, you will spend the session guessing what the app is doing.
For a simplified game, make sure the instructions match the outcomes you see: 7 and 11 win; 2, 3 and 12 lose. If the app gives a different explanation, follow the version displayed in that game rather than importing rules from another craps table. Small differences matter. You can learn the wrong rhythm quite confidently when the game never tells you that it has changed the rules.
Also check whether the app is offering practice play or presenting another format. A free game may be useful for learning its own controls and round structure, but “free” does not mean “standard rules”. The practical question is not whether you can roll without paying; it is whether the game’s rules match what you want to learn.
Do
- Read the app's rule screen before playing
- Verify if the version is Simplified Craps
- Compare game actions with written instructions
Don't
- Assume a familiar table uses standard rules
- Race through rolls without understanding outcomes
- Treat a simplified game as a full table substitute
Treat free play as a rules test
A free craps game can be a low-pressure way to understand what its buttons do. Try a few rounds slowly. Notice how the app shows the dice, how it reports a win or loss, and whether the round ends immediately or continues. Then compare those actions with the written instructions. If you cannot explain why the game settled a round as it did, pause and check the rules again.
That approach is more useful than racing through rolls. Fast taps can make an app feel familiar without making the rules familiar. I’d rather understand one round than click through a stack of them. Not glamorous. Effective.
Keep a simple mental note of what the practice game actually teaches. A simplified format can help you recognise the outcomes it uses and become comfortable with its screen. It should not be treated as a substitute for learning a different version with a point sequence. When you later sit down at another craps game, check its rules afresh instead of assuming that the practice app prepared you for every detail.
Choosing an app for your device
If you want to practise on an iPhone or iPad, first check that the app is available for the device and software you use. Store descriptions and the app’s own information are the sensible places to confirm that. A game that appears in a general recommendation may not suit your particular device, and a title made for one screen can be awkward on another.
Then look for rules you can read before playing, clear explanations of each result, and controls that let you take your time. These are practical features, not proof that the game follows Bank Craps. The rules remain the deciding point. A polished interface can make a simplified game look like a full table; the dice graphics do not settle the question.
If you are comparing free options, focus on what you will learn from each one. Does it explain the format? Can you follow the outcome of a round? Does it let you practise without rushing? Those checks are more useful than choosing by screenshots alone. For a beginner, a plain explanation beats an animated table that leaves you wondering what just happened.
Carry the habit to every new game
Apps can differ, and even a game called craps may use a shortened ruleset. Make a habit of checking the rule screen whenever you open a new game, update or mode. Look for the name of the version, the stated winning and losing outcomes, and any explanation of how one round leads into the next. Do not assume that controls or labels have the same meaning across games.
For the Simplified Craps version described here, the key check is straightforward: 7 or 11 wins; 2, 3 or 12 loses. If that is the format you want to practise, follow those instructions. If you want to learn a fuller table game, choose a game whose rules explain that fuller sequence instead. The app is a practice aid; its rule sheet tells you what you are actually practising.
Online Craps in New Zealand: The Licensing Picture
For anyone looking at live craps from New Zealand, the important change is that the country is moving from having no domestic online casino licensing system to one created by law. The Online Casino Gambling Act 2026 took effect on 1 May 2026 and established New Zealand’s first domestic licensing framework for online casino gambling. That does not mean the full system is already running.
The Gambling Act 2003 does not permit online casinos to be based in New Zealand. The new Act provides a route for licensing, while a transition period allows online casinos that were already serving people here before 1 May 2026 to keep operating until 1 December 2026, subject to the transitional provisions. Providers that have not applied for a licence must stop operating in New Zealand by that date. The complete licensed regime is not expected to be fully operational until 2027.
The regulator’s roles are split. The Department of Internal Affairs is New Zealand’s primary gambling regulator and oversees the online casino licensing framework. The Gambling Commission handles licensing decisions: it hears and determines applications, issues online casino licences and approves changes to licence conditions. In plain terms, DIA oversees the framework; the Commission makes decisions about applications and licence conditions.
That distinction matters while the system is being set up. A website being accessible from New Zealand is not, by itself, proof that it holds a New Zealand online casino licence. Before the 2026 Act, offshore online casino gambling was not licensed or supervised by a New Zealand regulator, and customers wagering with an offshore website had no domestic government recourse. The new framework changes the legal landscape, but its transition provisions still matter.
Operators face obligations as the licensing regime develops. Licensed providers must use stricter age and identity checks. Advertising by licensed operators is permitted only under tight rules, and sponsorships are prohibited; operators may not advertise online casino gambling to New Zealand customers during the transition period. Unlicensed operation is expected to become an offence around mid-2027, with operators potentially facing enforcement action and fines of up to NZ$5 million. If a provider’s licence application is declined, it must stop all online casino gambling operations in New Zealand and leave the market.
I would not treat “best sites for craps” as a licensing category. The relevant question is whether a provider’s status fits the rules that apply at the time you are considering it. The change is substantial; the transition is not the finished system.
Choosing an Online Craps Table by Its Rules
When comparing online craps tables, start with the rules attached to the game, not the layout or the pace of the animation. The rules tell you how bets are settled and which version of craps you are playing. I check those before treating a table as a familiar game.
Look for a clear explanation of the Pass Line and how its house edge is stated. In Bank Craps, the Pass Line house edge is 1.41%, a useful reference when a table provides its own figure. Make sure the number applies to the bet and version you intend to play; a figure without that context is easy to misread.
Then check the wording around come-out results. A roll of 2, 3, or 12 can lose a Pass Line bet, but some New Zealand online rulesets treat 12 as a tie. That small rule difference changes what happens to the wager, so do not assume every table follows the same settlement.
Read the full rules for the table, including any definitions and exceptions, rather than relying on a short label beside the betting area. If the wording is unclear, that is a reason to pause, not to fill in the gaps from memory. Craps feels familiar quickly; the fine print is where versions part company.
I would also keep the game’s rules separate from claims about which casino is “best”. A table is easier to assess when its bet conditions and house-edge information are plainly stated. Clear rules first. No guesswork.
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